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Post by Zack on Jul 6, 2016 10:05:28 GMT
Experience: 3000 Classes: Unarmed Swordsage3//Warblade1/Whirling Frenzy Barbarian2 Alignment: C/N Languages: English, Chinese, Russian Traits: Flaws Class Features:
- Quick to act: +1 Initiative
- Discipline Focus: Weapon Focus (Stone Dragon)
- Unarmed Strike: 1d6+Strength
- Battle Clarity: Int to Reflex
- Weapon Aptitude
- Fast Movement
- Whirling Frenzy: 1/day (+4 Str, +2AC, +2Ref, +1 attack/round)
- Uncanny Dodge
- AC Bonus: Wis
Feats:- Adaptive Style
- Deflect Arrows
- Improved Grapple
- Two Weapon Fighting
- Stone Power
Stats |
| Base | Adj. | Mod. | Strength |
| 16 | - | +3 | Dexterity |
| 15 | - | +2 | Constitution |
| 14 | - | +2 | Intelligence |
| 14 | - | +2 | Wisdom |
| 14 | - | +2 | Charisma |
| 8 | - | -1 |
Abilities |
| Totals | Vitality |
| 39 | Wounds |
| 14 | DR |
| 5 | BAB |
| +3 | Initiative |
| +3 | BLS |
| 50ft(35) |
Saves |
| Base | Adj. | Mod. | Total | Fortitude |
| +3 | - | +2 | +5 | Reflexes |
| +3 | +2 | +2 | +7 | Willpower |
| +3 | -3 | +2 | +2 |
Skills |
| Base | Mod. | Adj. | ACP | Totals | Balance |
| 1 | +2 | +2 | -3 | +2 | Climb |
| 5 | +3 |
| -3 | +5 | Concentration |
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| +2 |
| --- | +2 | C.Computing |
| 5 | +2 | (+2/+1)+2 | --- | +11/+10 | C.Electronics |
| 5 | +2 | (+2)+2 | --- | +11 | C.Mechanical |
| 1 | +2 | (+2Bikes) | --- | +3/+5 | Diplomacy |
|
| -1 | -1 | --- | -2 | Handle Animal |
|
| -1 |
| --- | -1 | Heal |
| 1 | +2 | (+2) | --- | +5 | Hide |
| 6 | +2 |
| -3 | +5 | Intimidate |
|
| -1 | -1 | --- | -2 | Jump |
| 5 | +3 | +2 | -3 | +7 | K.History |
| 1 | +2 |
| --- | +3 | K.Local |
| 1 | +2 |
| --- | +3 | K.Nature |
| 1 | +2 |
| --- | +3 | K.Nobility |
| 1 | +2 |
| --- | +3 | Listen |
| 2 | +2 |
| --- | +4 | Martial Lore |
| 1 | +2 |
| --- | +3 | Move Silently |
| 6 | +2 |
| -3 | +5 | P.Technician |
| 1 | +2 |
| --- | +3 | Ride |
| 6 | +2 |
| --- | +8 | Sense Motive |
|
| +2 | +1 | --- | +3 | Survival |
|
| +2 |
| --- | +2 | Swim |
|
| +3 |
| -6 | -3 | Tumble |
| 5 | +2 | +2 | -3 | +6 |
To Hit | Total | BAB | Misc | Mod. | Range | Unarmed Strike | +7 (1d6+3) | +3 | +1 | +3 | Melee | Grapple | +10 (1d6+3) | +3 | +4 | +3 | Melee | Thrown Knife | +3 (1d4+1) | +3 | -2 | +2 | 10ft | Handgun | +3 (1d8) | +3 | -2 | +2 | 20ft | Sniper Rifle | +4 (3d8) | +3 | +1-2 | +2 | 100ft |
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Post by Zack on Jul 6, 2016 19:18:53 GMT
Load |
| Pounds | Light |
| <76 | Medium |
| 77-153 | Heavy |
| 154-230 |
Self 49lb (70) |
| Description | Location | Weight | Datajack |
| Neural Computer Interface Jack | Skull | - | Bulletproof Vest |
| S.A.T.A.N. Standard Issue | Chest | 30lb | Backpack |
| Sleek black and blue | Back | -(21lb) | Smartphone |
| Hand Machined | Pocket | - | Pen |
| Black Ink | Pocket | - | Knife |
| Folding Flick Knife | Pocket | 1lb | Keys |
| Apartment, Office, Cooper's, Motorcycle | Pocket | - | I.D. |
| Motorcycle Licence, Citizen Card | Pocket | - | Handgun |
| S.A.T.A.N. (7/7) (No Biometrics) | Pocket | 4lb | Masterwork Sniper Rifle 'Cooper' |
| SMWK (Half Mag Size,+Damage) Scope (Half RI Penalties First 5) (15/15) | Slung | 13lb | Spare Clips |
| Handgun (7/7) (7/7) (6/7) | Pocket | - | Spare Rounds |
| Sniper Rifle (6) | Pocket | - | N.V.G.s |
| Ex. S.A.T.A.N. Wire frames | Neck | 1lb | Cook's Lighter |
| Stolen from Cooper's Home | Pocket | - | Can Opener |
| Stolen from Cooper's Home | Pocket | - | Stubbed Cigar |
| Too rich for me | Pocket | - | Cigar Cutter |
| Stolen from Cooper's Home | Pocket | - |
Backpack 21lb |
| Description | Location | Weight | Laptop |
| Hand Machined
| Main | 10lb | Electrical Tools |
| Box of Tools
| Main | 5lb | Medkit |
| Emergency Medpack(8/10)
| Front | 1lb | Pry Bar
|
| Iron Rebar
| Left Side | 5lb |
Motorcycle |
| Description | Location | Weight | Food |
| Tins and packets (5 days)
| Right | 5lb | Water |
| Bottles (5 days) | Right | 20lb | Battery |
| Attached Resister for Laptop | Left | 25lb |
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Post by Zack on Jul 6, 2016 19:19:20 GMT
Maneuvers KnownSwordsage: - Counter Charge (SS)
- Mighty Throw (SS)
- Sudden Leap (TC)
- Wind Stride (DW)
- Sapphire Nightmare Blade (DM)
- Charging Minotaur (SD)
- Moment of Perfect Mind (DM)
- Rabid Wolf Strike (TC)
Warblade: - Stone Bones (SD)
- Steel Wind (IH)
- Wolf Fang Strike (TC)
Stances:- Step of the Wind (SS)
- Punishing Stance (IH)
- Stance of Clarity (DM)
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Post by Zack on Jul 6, 2016 19:19:50 GMT
Backstory
By day the sleek geek, Zack, works the grindstone at D.E.V.I.L.s Communications Technology Office, downtown. Here he serves 'the man' his most basic needs, electricity and information, from the bowels of the building he services the systems and software of the company's infrastructure, its a living, just about, but it gives him an in... Long nine to fives culminate each day in two hours gym to unwind, boxing mostly, but occasionally MMA and wrestling. It is at home in the evenings that Zack really comes alive.
Several years ago, Zack, known only as ZARM among the annals of the internet, was approached, avatar to avatar, in one of the shadier Full Dive Hubs in cyberspace... The movement needed warm bodies, and warm bodies is exactly what Zack provided, acting therein as a filter for A.N.G.E.L.S. in the system, Zack became a go to for clandestine cooperation... the contact for whistleblowers and defectors.
It is this way that Zack, as the eponymous ZARM, handyman and I.T. nerd extraordinaire met a fellow whom he knew only as Cooper, an elusive agent from deep within D.E.V.I.L., Zack's prime contact for insider info, his whistleblower. Exchanging information through dead drop and encoded email, they found themselves destined to meet, face to face.
Description
Of Russian Chinese decent, second generation, Zack's features are sharp and angular, by some miracle of genetics bearing his grandmother's crystal blue eyes, with jet black hair down to his shoulders, usually held into a ponytail, and immaculate facial hair, emphasising the only parts he is actually capable of growing... his goatee. Since his features stopped changing he has been the product of the new cyber age, behind his ear is a Datajack complete with optical reader and input scanner, he can often be seen jacked directly into his terminal at work or at home, cable fed from skull to computer, either controlled by rapid eye movement when present in the room or full diving when scouring the net in person... or when playing MMOs. Dressed to suit the cyber age, Zack wears a full length leather coat replete with pockets, never leaving home without phone in one pocket, loaded with illicit software, and his trusty flick knife, essential as an electrician and as an alley dweller. Usually clad in black jeans or leather trousers his vast array of black t-shirts bear myriad logo's of memes or tech jokes. Sturdy black boots, army surplus approved, complete the ensemble. Never usually seen without his trusty backpack, made to order, it is perfectly sized for his frame, within it is always his laptop in its protective case as well as often tools and, just in case, a small emergency med kit, being a boxer and his department's first aider, it comes as second nature.
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Post by Zack on Jul 6, 2016 19:20:22 GMT
NotesVitality: 33/39 Wounds: 14/14 AC: 12 DR: 5 (Bulletproof) Maneuvers Readied: Swordsage:- Counter Charge
- Mighty Throw
- Sudden Leap
- Wind Stride
- Rabid Wolf Strike
Warblade:- Stone Bones
- Steel Wind
- Wolf Fang Strike
Assumptions:Will always use if charged assuming throwing the enemy back would actually ruin the charge attempt, if the threat was lethal will aim to throw towards hazards, prioritise harsher hazards and bigger scarier weapons and attacks.
Will always take them against legitimate threats and foes, if the enemy is trying to escape and is the same size or smaller will grapple AoO, will always try to tumble to avoid AoO if possible. Will always take a ten where success is assured and consistently taking a ten on spot and listen when outside of a safe, secure location, for tasks that can be retried without repercussions, when time is not of the essence, always takes twenty.
Always locks a door behind him whenever it would not be rude or threatening (IE in the bosses office), if a door cannot be locked it will be closed, if engaged in clandestine operation places a piece of paper in the door hinge to check if he has been disturbed or observed, especially when Full Dive. Installs firewalls and long complicated passwords on all his technology and fully scans any foreign system before syncing or jacking in, always locks his phone and computers. When in a car or other vehicle with seat belts, he always straps in if he has a spare move action. When out and about Zack keeps his phone on low power mode with all his apps off to maximise power, his laptop stays off, whenever he plugs it in to charge he turns his laptop on to standby mode to charge and turns it off afterwards. He turns his phone off if not expecting a call when he sleeps and is generally on vibrate only. Unless explicitly stated otherwise, Zack never leaves any of his listed possessions behind, always fastidiously packing them away in pockets or putting them back into his bag or strapping to his person. Always deflects incoming projectiles that would hit, always the first in each round, favors heavier weapons if simultaneous, favors crits if simultaneous (unlike counters, can counter Nat20s)
Always uses Tumble to avoid AoOs if doing so would still allow enough movement for a stated action to occur, will always use either Wind Stride Boost or switch to Step of the Wind stance (in that priority order, as applicable) if extra distance or difficult terrain would invalidate stated actions, assuming he has the swift action to do so free within his stated actions, when out of combat and freerunning Isaac is always in Step of the Wind stance and uses Wind Stride boost for extra speed wherever needed (especially for jumps) and Sudden Leap for wall kicks and sudden direction changes, he also takes no unnecessary risks (nothing he cannot take a ten to perform unless the only downside is a scuffed pride for repeat attempt). Build Notes:Get Improved Initiative, Combat Expertise, Improved Trip, Improved Disarm, maybe Knockdown and Snap Kick, then the extra maneuvers n stance feats from PoW, maybe nab Power Attack eventually, also called shot feats Get more speed and max out movement skills, get movement skill tricks End build: Unarmed Swordsage5/Rogue1//Warblade6 Get some light body armor, maybe a bulletproof vest
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Post by Zack on Sept 9, 2016 15:41:47 GMT
I write this from the comfort of screenlight, at what is to be home for the night. To start from the beginning, my name is ZARM, and I am a self confessed vigilante. Sounds grand no? No. Working as an I.T. Tech is dull work, and D.E.V.I.L. is no joke, they don't take the piss with security. Luckily I am very good. And paranoid. In breaks, transit or happenstances I would find access points, bug lines and steal copies of documentation from D.E.V.I.L. I.T. Techs are invisible. Through my handler I was put in touch with a certain man, an Agent of D.E.V.I.L. who had turned rat. I was to be his handler. Day Zeroagentcoop>ZARM Zarm, I agree we must meet. Tonight. I have information that is too sensitive for email communication.Simple, to the point, very well. ZARM>agentcoop Second car from the back, look for the smiley face, wear something red. So it was settled, I sent him a timetable and made my way to the meet. WIP
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