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Post by Wakuda on Sept 2, 2016 14:42:22 GMT
Character Sheet- Basic Info Experience: 3000 Alignment- N
Race: Mutant-Goliath Class Classes: Crusader 3 / Fighter 3 Languages: Nyanja, Kongo(Broken), English(Broken) Traits: Flaws: Class Features:- Steely Resolve 5 (delayed damage pool, 5)
- Furious Counter Strike (When Steely Resolve, +1 To Hit and Damage)
- Indomitable Soul (+CHA Mod to Will Saves)
- Zealous Surge (Re-roll Saving Throw, Once Per Day)
Racial Features:- +4 Str, -4 Int
- Natural Attack x2 (Slam, 1D8)
- Natural Armor (3DR)
- Acid (1D6 Acid Damage to Melee Attackers and to Melee Attacks)
- Powerful Build
- +20 Wounds
- No Healing Rate
Feats:- Power Attack (B)
- Improved Unarmed Strike (B)
- Improved Grapple
- Improvised Weapon Proficiency
- Snatch Trophy
- Bloodsoaked Intimidate
Characteristics:
| Base | Race | Misc. | Total | Mod. | Strength | 17 | +4 | 0 | 21
| +5 | Dexterity | 13 | 0 | 0 | 13
| +1 | Constitution | 15 | 0 | 0 | 15 | +2 | Intelligence | 14 | -4 | 0 | 10 | 0 | Wisdom | 8 | 0 | 0 | 8 | -1 | Charisma | 8
| 0 | 0 | 8
| -1
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Base Stats:
| Total | Vitality | 36 | Wounds | 35 | DR | 3 (5 On Legs)
| BAB | +3 | Initiative | +1 | BLS | 30ft |
Saving Throws:Save | Base | Misc | Mod | Total | Fortitude | +3 | +1 | +2 | +6 | Reflex | +1 | -3 | +1 | -1 | Will | +1 | -1 | -1 | -1 |
Skills | Ranks | Mod | Misc | ACP | Total | Climb | 6 | +5
| 0 | 0 | +11 | Concentration | 6 | +2 | 0 | 0 | +8 | Intimidate | 6 | -1
| +1(+10 mask)
| 0 | +6 (+16)
| Jump | 6 | +5 | 0 | 0 | +11 |
*-1 To all Bluff and Diplomacy
To Hit
| Total | BAB | Misc | Mod. | Range | Unarmed | +8 (1D4+5)
| 3 | 0 | +5 | Melee | Grapple | +16 | +3 | +8 | +5 | Melee | Slam | +8 (1D8+5)
| +3 | 0 | +5 | Melee | MorningStar'
| +8 (2D6+5)
| +3 | 0 | +5 | Melee |
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Post by Wakuda on Sept 2, 2016 16:08:02 GMT
Character Sheet: Inventory
Load | Pounds | Light | <306 | Medium | 306-612
| Heavy | 612-920
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Self (176lb)
| Description | Location | Weight | Backpack
| Massive Camping Style
| Worn | 2lb | 'Morningstar'
| A bowling ball covered nails, Welded to Rebar, with a carabiner clip attached
| Attached to Belt
| 18lb | Leather Trousers
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| Worn | 15lb | Mstrwrk MK5 Scare Mask
| (See Avatar) +10 to Intimidate
| Worn | 2lb | Knife | Hunting Knife and sheath
| In Sheath, Attached to Belt
| 1lb |
Backpack (140lb)
| Description | Location | Weight | Jerky x99
| 99 packets of dried meat
| Main Compartment
| 100lb | Bottled Water x 8
| 8 Bottles of Water
| Main Compartment
| 40lb | Adreno Booster x 10
| 1d8Vitality, +1 Wound
| Main Compartment
| / | Metabolic Booster x 10
| 11 Vitality over 1 minute
| Main Compartment
| / |
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Post by Wakuda on Sept 2, 2016 16:35:21 GMT
Maneuvers Known: - Crusader Strike (DS)
- Vanguard Strike (DS)
- Charging Minotaur (SD)
- Stone Bones (SD)
- Mountain Hammer (SD)
- Douse The Flames (WR)
Stances Known: - Martial Spirit (DS)
- Stonefoot Stance (SD)
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Post by Wakuda on Sept 2, 2016 17:04:54 GMT
Background: No one truly knows of Kayemba's origins but himself. Rumors often circulated that he was born in the old world, and kidnapped as a child and raised by nigerian warlords, or that he was a street urchin here in Domavad, taken in by a gang and raised as a killer. Kayemba enjoyed the mystery that surrounded him, it proved an effective tool in scaring his enemies. Kayemba is a fiercely loyal man, but only to those he calls family, and he will do anything for his 'family'. Until recently his family had been a small time street gang, mostly interested in staying safe, fed and looking out for one another but that all changed on day 1. Kept awake by the pain shooting through his body, but not entirely conscious, in a vivid dream like state and believing death had come for him, he put his mask upon his face to scare the devil away. By the morning he found himself alive and forever changed. During the days since the incident Kayemba has struggled. At first he found his family, also afflicted, half crazed by what had happened to them. They set upon him like dogs. He defended himself and with every swing felt pain in his heart, but what choice did he have? He raided the stash of supplies they had kept, and without a family, he began wandering aimlessly. No goal but survival, like an animal. By day 2 he had come to grips with the situation. Rage began boiling inside of him, he would find those who made him kill his family, and make them wish death would take them. Asking people questions proved difficult, he had lost much of the grasp he had on english, and most he approached either attacked or fled. During day 3 he continued his search of someone who would answer his questions, roaming streets and looking, but to no avail.
Description: Kayemba stands now at 6'6 , constantly slightly hunched from the grotesque pustule covered bulging muscles his body now boasts. His skin originally a dark black, now tinted green by his change. He now constantly wears his Mask, unable to remove it. His skin and skull expanding around its straps as he changed. No longer concerned with finding clothing he still wears what he slept in that night, a pair of leather trousers. He also wears an enormous backpack filled mostly with jerky, that he took from his family. From his belt hangs a fearsome weapon, a piece of rebar with a bowling ball welded to the end of it. The bowling ball in question is black, and covered in nails of various sizes that are welded in place. Opposite this a knife can be seen in a sheath.
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Post by Wakuda on Sept 2, 2016 17:41:05 GMT
Notes:
DDP: 0 Vitality: 9/36 Wounds: 35/35 AC:11 DR: 3 (5 On Legs)
2 Maneuvers before first action: 1 at the end of every turn. Maneuvers Readied: Crusaders Strike (DS) Charging Minotaur (SD) Stone Bones (SD) Mountain Hammer (SD) Douse The Flames (WR)
Assumptions:
Wakuda remains in his martial spirit stance as a default during all waking hours. Should he change it during combat, he will return to martial spirit stance once the combat is over.
Whenever Wakuda kills an opponent he will use Snatch Trophy and take whatever he can (Must have one free hand, Free Action) Should he be in combat with multiple opponents he will then use Bloodsoaked intimidate against the most threatining opponent(Swift Action, Intimidate +16). When using snatch trophy he roars "IMFA YAFIKA!", even when not intimidating someone else.
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